: General

Next Webology

David Thorpe, 22 April 2009

I am an Intranet & Web Developer working for Amgueddfa Cymru and this blog entry is about The Next Web Conference held in Amsterdam 15th - 17th April.

If you avoid the tourist areas after 9pm, Amsterdam is a calm and laid back city. People are friendly and the only dangers are the thousands of cyclists criss-crossing pavements and over-enthusiastic refuse collection trucks spinning three-sixty at road junctions – I believe the trams are there to provide safe passage over longer distances.

Anyhow, the first “unConference” day was a little loose in how it was arranged, but intentionally so. I ventured to the Mobile DevCamp and Music & Bits sessions:

Steve Jang, CMO of social music service iMeem gave away one of his insights: despite Apple’s current dominance in the market, Google’s Android shouldn’t be underestimated and would provide decent mobile development/financial opportunities - I should clarify that this conference had money iconography and business models roaming all over it. 

Continuing with the music theme, Lucas Gonze presented one of the infrequent talks of the three days that tried to avoid direct business model chatter. His main reference point was Fresh Hot Radio, which allows people to propagate musical playlists and tracks in a sympathetic manor. Most of his selections appeared to be demos, third drafts found on web forums and such (all good); but his point was that the original author information was not lost through web propagation (embeds and share links). The website pages were simple, but they always tried to use the sometimes-scarce sources of artwork from the actual musician - it’s about the music after all. Jolly good.

Other sessions discussed and demonstrated musical ideas using mobile phones to aid interaction between the user and music. One example used an accelerometer as part of a university project, Mustick (PDF) - interesting because the development time was short.

There were Sun Microsystem start-up presentations intermittently throughout the next couple of days. The Mendeley pitch was engaging in that it approached the research world: organise your research papers across multiple computers and help find trends within your particular research field (museum's are full of curators and researchers). It is built on Adobe Air, I believe - the proliferation continues.

Andrew Keen conceptualised the state/ideal state of the web using both flamboyant and succinct language. I enjoyed his enthusiastic approach, even if certain conclusions appeared to be driven by the need for a good sound bite, rather than firm logic - "web 2.0 is dead, long live Twitter".

A Dave sidetrack: Andrew Keen used a Johannes Vermeer painting to demonstrate a particular intensity of human interaction: Woman reading a letter. I couldn’t recall the artist Jonathan Janson at the time, a fact that you wouldn't have known, but he created a humorous painting influenced by Vermeer: A young girl writing an email.

Turn on the radio, read a web article, visit the next web conference, Twitter is doing the rounds - that is fine and dandy. It can be used for good (twestival.com), it has an open API  - aggregate this source into your website/application. A conference recommendation to help control your Twitter action appeared to be: Tweet Deck, another Adobe Air application.

Matt Mullenweg, WordPress guy, had a similar vibe to the Jonathon Harris’ chat at the FOTB ’08, which I didn’t object to at all. The word “why” was mentioned. Fair enough I say.

Eric A. Meyer shared his love of JavaScript and how it allows developers to control browser standards: for instance, using JavaScript and CSS to enable keyboard control of flash media players. Cleaning up Microsoft Internet Explorer to make it a standards-compliant browser, from IE5 - IE8 – see Dean Edwards work. Meyer's conclusion: web standards can be forced on the web browsers without the need for plug-ins, and backward compatibly could be maintained.

Another Dave sidetrack: since leaving the conference I have wandered through the saveIE6 website. My web developer love of IE6 has been restored, I have seen the light - I shouldn’t fight it. SaveIE6

Michael J. Brown, an architectural theorist and practitioner (nice), completed the conference. He pointed out that current 3D environments have a little too much benzoic sulfinide (artificial sweetener) [Mr. Brown didn't use this kind of language] -  they fail because they are merely trying to replicate the real world. Who needs hardware? He finished with the cocoon concept, a learning pod.

Exhibition ideas:

A scaled back research project of the cocoon: It would involve three back-projected screens, a touch screen and/or blue-toothed mobile phone with an accelerometer (you’re missing the point Dave - my head is in my hands) - Minority Report on a shoe-string.

Based on the MiNiBar in Amsterdam, where you have a key to your own fridge, create an installation where you have key to a locked cabinet and people are only allowed to explore the particular contents of their chosen cabinet.

Yes, I think I’ve been affected.

Conference take-aways:

  • JavaScript is still great
  • The world of APIs and data aggregation wont stop tomorrow - disparate sources are being published somewhere as one
  • You can’t create communities, they already exist
  • The world wide web is the social network

Being Critical

Dafydd James, 12 April 2008

Yesterday I shared a lot of my time between the Crit Room and the Usability Labs. 

In the Crit Room websites are volunteered in advance for analysis by MW2008 delegates, and then ripped apart by a panel of experts! It was interesting to see how the experts saw flaws from different angles - design, usability, and access were the main approaches.

In the Usability Labs websites are submitted for testing, with certain scenarios devised so that a randomly selected user (that has never used the website) has to navigate their way to a certain area, or find information. The presenters, users, and the audience then discuss problems. This is very helpful to see where the website is flawed - it's often difficult to see basic issues when you are so close to a project.

I also went to a workshop by Gail Durbin from the V&A Museum, who have clearly done a lot of work into developing and researching social networking sites. 

It was interesting to hear how they were inundated with comments on their Kylie Minogue exhibition website, and had to change the wording to refine the information and feedback they were collecting. But it's important to keep the comments online as long as people contribute within the rules set down by the institution.

We also had a challenge to develop two web 2.0 tasks - one verbal and one visual, which was difficult to feed back on due to the number of people in the session! We were also showed the V&A's fantastic World Beach Project, I look forward to doing further research on the website when I have some time.

Designing for Young Children

Dafydd James, 12 April 2008

The paper presented by the Saint Louis Science Center (SLSC) examined their efforts to engage teens in the community through employing them to research  in the labs and facilitate sessions with younger children. The idea was to make a more meaningful experience for younger people without it just being a tokenistic exercise.

The School and Community Partnerships Department of the SLSC is mostly centered on it's Youth Exploring Science (YES) programme, and the social networking technologies proved useful in the teens' development within the programme. Blogging was particularly useful - it seems as the blogs developed the teens became more confident of their online persona and were more aware of their audience. But even though the practice seemed to empower the you local community, the SLSC senior management still had issues with how it was affecting the organisation's brand!

Next Paolo from the Milano Romana Tecnologica project gave us an insight into a classroom based multimedia project, where pupils visit a cultural institution to collect media to develop their own online presentation.

The pupils got to work with different kinds of media, and research online to find any resources they could to create their "multichannel hyperstory". It was clear the the children and not the teacher led their projects, and enjoyed it thoroughly. Even though they got to enter their presentation into a competition, the emphasis was clearly on the learning process. 

Designing with Teens

Dafydd James, 12 April 2008

ArtPad is an online of presentation of Glenbow Museum's contemporary arts collections, geared towards young people. The idea was to get teens to explore more about the context, content and the artist of a piece of art - but delivered in a less curatorial and formal manner. 

Early evaluation of ArtPad challenged some assumptions of the project - which meant a change in the delivery of the information. The teens weren't interested in some of the project coordinators' ideas, for instance they thought a podcast of an artist was a boring concept - stating that they would never bother to download it to their iPod!

The Danish national Gallery, Statens Museum for Kunst (SMK) targeted a teenage audience through the creation of their u.l.k website (Danish abbreviation for Young Peoples' Laboratory of Art). 

With a starting point of 90 teens (which were hired) they created an online art community for teens aged 12-20, making sure that this was an experiment for both parties involved. The website now has 500 active users that can discuss art in a safe (and Danish!) forum.

And finally the guys at the Walker Art Center in Minneapolis worked closely with their teen program to redesign their 'WACTAC' website. They researched into the most popular teen activities online, and created a site that combined both institution and teen driven content effectively - through using a 'draggable' vertical screen to swap between both types of information.

As with the Milano Romana Tecnologica project (see last blog) the emphasis here was on the process. Including the teens from an early stage made this a learning experience, and the Walker saw this as more of an educational program than a marketing exercise.

The museums of Montreal

Chris Owen, 12 April 2008

Museums & the Web 2008 has been a lively, interesting conference. As I'm still digesting all the knowledge from the many sessions, I'd like to talk how about how it all started: with a tour of the city's museums. This was a great day and I wish all the talks could be delivered from familiar surroundings, as staff talk about their projects in such a relaxed, off-the-cuff way and can actually show you the galleries that they're so proud of. Of course, with museums represented here from all over the world, Powerpoint has to suffice most of the time.

The first stop on the tour was the McCord Museum, which is a museum of Canadian history in downtown Montreal. They started by talking us through the new personalisation features on their web-site, coming under the banner of My McCord. These allow users to choose their favourite works, to tag them, annotate them (including annotating areas of images) and more.

These are features we've been considering for Rhagor, so it was also useful to see another implementation of this critiqued by experts in the Crit Room yesterday. It's a difficult thing to get right from a usability point of view, but the most compelling reason to do it is that it isn't an end in itself. If a user can register on your site and get access to new features, the possibilities extend to exhibitions and events that haven't even been planned yet.

They were also doing some interesting work with tagging. One of the problems of tagging is actually getting users motivated to go in add a bunch of tags to your collection. They achieved this through an interactive game which pitted taggers against other taggers (or the computer), the aim being to enter keywords that matched the other play. I wondered how the competitive nature of the game would affect the type of tags that users submitted, but it seems to work, and the difference in uptake between this and traditional tagging was a huge argument in its favour.

The next stop on the tour was the Science Centre. The highlight was a fantastic interactive lab where children put together short news items on topics such as genetic engineering or drugs in sport. They not only get to engage in a science debate, but they're simultaneously learning the basics of video editing, presenting their own news items and about how the media shows different sides of an argument. Really intuitive software too - impressive.

The final stop was the Canadian Centre for Architecture, where they talked us through their new collections management system and how they've made it work for them. The basic system is The Museum System, or TMS, and this was a piece of software I kept hearing about this week. I'll be mentioning TMS and an open-source solutions called OpenCollection in a later entry.